Finally, the main character can finish them off by sending a tornado their way, igniting a firenado when it makes contact. A fire character can be chosen to then inflict melt damage by hitting enemies with flaming arrows. In combat, a character can douse enemies in water, and then the player can hot-swap to another character that can then freeze them. The way that elemental abilities work is often more interesting than the capabilities of the Sheikah Slate in Breath of the Wild. These abilities boost your regular attacks with a melee or ranged weapon, and are often required to complete the puzzles in the game. The main character at the start of the game accrues wind powers, and adds additional companions throughout their journey that have other elemental abilities - fire, ice, water, shock, and so on. The hook of Genshin Impact is its elemental abilities. They were intrinsic to exploring the open world, as well as completing its many shrines. In Breath of the Wild, Link carried along a Sheikah Slate that granted him four different abilities: Magnetism, bomb creation, freezing, and stopping time. The more lively world of Genshin Impact is a big improvement. The first one you discover within the opening hour of the game, Mondstadt, is bigger and grander than any of the pockets of civilization Link comes across in Breath of the Wild.īreath of the Wild is set in a dying, post-apocalyptic world, so there’s narrative reasons as to why it might not be as occupied, but that doesn’t make it any more fun. Instead of stumbling across a village or a horse ranch, the game features full-fledged cities. It’s the in-between areas is where Genshin Impact really shines. Genshin Impact has a similar core design, but there’s more variety to how things are implemented into the world. In Breath of the Wild, large chunks of the map feature only a handful of shrines and enemy encampments. Teyvat is as expansive as Hyrule, but it always feels like there’s something interesting around the corner. Ultimately, Genshin Impact strikes a balance between its story and its open-world exploration, successfully intertwining the two without feeling light on either. Discovering a puzzle or a fast travel waypoint will grant the player a small boost to traveler level, while uncovering and completing bigger side quests will lead to bigger gains. Unlike Assassin’s Creed Odyssey, which locked missions behind the character’s experience points, traveler levels in Genshin Impact are tracked independently. The game handles moments of pure exploration well, locking story quests behind “traveler levels” that push the player to delve deeper into Teyvat’s map. But it provides more direction and narrative incentive to do so. As the story progresses, it works within similar confines as Breath of the Wild, requiring the player to become more familiar with Teyvat. Within the first few hours of the game, the player will uncover the city of Mondstadt, and help rid it of a powerful dragon named Stormterror. Playing as the other stranded sibling, you must recruit new companions in the search for your brother (or sister). One is then captured by a god of Teyvat, the world where Genshin Impact is set. The player is immediately thrust into a tale about two dimension-hopping siblings. Genshin Impact has retained the sense of adventure while also providing a story with more meat on its bone. Instead, the game’s heart was in the smaller, improvised moments of discovering a new shrine or hidden secret. That game’s best moments didn’t have anything to do with the narrative of Link’s quest to defeat Ganon. Nintendo gave players freedom, but that also meant the story was the least interesting aspect Breath of the Wild. The player was able to explore and discover Hyrule at their leisure, seeking out the four champions of each tribe in any way they saw fit. Link wakes up after 100 years, and must obtain the power of the four divine beasts to rid the land of Calamity Ganon. ![]() There’s more to the storyĪ core trait of Breath of the Wild was also its curse. ![]() It is, in some ways, a significant improvement over the game it draws inspiration from.
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